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  • Augusta University
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  • Speaking of Higher Ed...

Speaking of Higher Ed...

About The Podcast

Speaking of Higher Ed logo

Speaking of Higher Ed exists to create a resource that will inspire and assist faculty in creating engaging and meaningful learning experiences. We hope to provide higher ed faculty with a platform for sharing research related to the scholarship of teaching and learning, spark new instructional ideas, and promote interdisciplinary instructional methods.

Listen and Subscribe Season One (Episodes 1 - 12) Season Two (Episodes 13 - 24) Season Three (Episodes 25-36)

Contact Us

Speaking of Higher Ed Podcast

Use 'Podcast' in the subject line.

CII@augusta.edu

facebook.com/AUGCII

Be Our Guest!
Continuing The Conversation
Monica Cornetti

Episode 39: Bringing Gamification into Your Courses with Monica Cornetti

March 18, 2026

In this episode, Jeff Mastromonico talks with Monica Cornetti, President of Sententia Gamification, about what it really means to bring gamification into higher education. Their conversation moves beyond the common idea that gamification is simply about points, badges, or leaderboards. Instead, Monica explains why meaningful gamification begins with relevance, clear purpose, visible progress, and helping students connect course work to what they will actually do beyond the classroom.

Jeff and Monica also explore why gameful design can capture attention in ways traditional instruction often does not. They discuss how roles, consequences, progression, and narrative can help students engage more deeply with learning, and why safe failure matters when students are trying to build competence rather than simply protect a grade. The episode also addresses the limits of shallow add-ons and why attempts to dress up weak design still fall flat when they do not improve the learning experience itself.

The conversation is especially useful for faculty who are interested in gamification but are not sure where to begin. Monica shares practical ways to start small, including making progress more visible and thinking carefully about how course design supports motivation, fairness, and meaningful participation.

This episode includes an optional Continuing the Conversation Activity. Use the button below to request the activity for episode 39.


Resources mentioned in this episode:

Sententia Gamification 
If you want to learn more about Monica’s work, explore the Sententia Gamification website for information about their approach to gamification, events, and learning design resources,

The Progress Principle by Teresa Amabile and Steven Kramer 
Monica mentions this book while discussing how visible progress and small wins can help keep people motivated. Learn more at The Progress Principle book website.

Unreasonable Hospitality by Will Guidara 
Monica brings up this book while talking about surprise, delight, and the importance of meeting people where they are. Visit the Unreasonable Hospitality book page for more information.

Featured quotes in this episode:

“But we really need to connect for them how they’re going to use this in real life.” - Monica Cornetti

“Academia does not encourage failure, which is actually how we learn the best.” - Monica Cornetti

“If you really want to learn and experience what this is like in the real world, then we’re going to play. And games provide that safe place to fail.” - Monica Cornetti 

Watch Episode 39 Listen To Episode 39 Request the Activity

 

 

Previous Episodes from Season Four

Arthur, Jeff and Andrew

Episode 38: Vibe Coding in Higher Ed: Practical Course Builds with AI

February 18, 2026

In this episode, you will hear how we are using “vibe coding” (coding by conversation with generative AI) to build interactive learning elements for courses in D2L Brightspace. We talk through what this approach can do well, where it can cause problems, and how to keep the work grounded in good instructional practice.

We also share the guardrails that matter most: start with clear learning goals, test often, and treat accessibility as a requirement from the beginning. Along the way, we discuss common trouble spots, including color contrast, revisions that unintentionally break what was working, and why it helps to document and maintain code so it remains usable over time.

This is a visual episode with demonstrations, including a gamified misinformation activity built with Gemini, a faculty-informed physical therapy simulation built with ChatGPT (including AI-assisted image prompting), and a quick example of using AI to create a clean HTML announcement you can adapt for your LMS.

This episode includes an optional Continuing the Conversation Activity. Use the button below to request the activity for episode 38.


Resources mentioned in this episode:

For help with color contrast, visit the WebAIM Contrast Checker webpage.

Featured quotes in this episode:

“Vibe coding is coding by conversation. And, you know, telling AI what you want and trusting it to build it.” - Jeff Mastromonico

“I think that's going to be probably the buzzword of the episode is test, test, test, you know, and make sure that you vet, the content and, all the interactivity and everything that you, you are getting from a GPT.” - Jeff Mastromonico

“In our context, we're talking about instructional design, course design, helping faculty create, instructional materials for their courses. So that's exactly what we're doing. We're using vibe coding to create to code. Interactive instructional materials for our courses and also for, our faculty clients as well for their courses.” - Arthur Takahashi

“Even ask ChatGPT, right. I have this module. Perhaps students are not engaging. As much as I wish in this particular module. What are some activities that I could create? Something that is interactive using vibe coding?” - Arthur Takahashi

Watch Episode 38 Listen To Episode 38 Request the Activity

 

 

Dr. Stachowiak

Episode 37: Reflections on Teaching and Learning with Dr. Bonni Stachowiak

January 21, 2026

Dr. Bonni Stachowiak is the host of the Teaching in Higher Ed, a long-running podcast focused on the art and science of teaching. In this episode, she joins us to reflect on what years of conversations with educators have taught her about teaching, learning, and faculty growth.

Our conversation explores curiosity and presence in teaching, the role of relationships in learning, and why failure is often an essential part of meaningful learning experiences. Dr. Stachowiak also shares insights on faculty development, navigating change in higher education, and approaching emerging challenges, including artificial intelligence, with intention rather than urgency.

This episode includes an optional Continuing the Conversation Activity. Use the button below to request the activity for episode 37.


Resources mentioned in this episode:

The following books and thinkers were referenced during the conversation:

What the Best College Teachers Do by Ken Bain

Cheating Lessons by James Lang and his writing on teaching, learning, and academic integrity

The Opposite of Cheating by Tricia Bertram Gallant and David A. Rettinger

Mind Over Monsters by Sarah Rose Cavanagh

Stephen Brookfield and his work on becoming and reflective teaching

Robert Bjork and research on retrieval practice and learning

John Warner and his work on writing and artificial intelligence

The concept of relationship-rich education, including research by Peter Felten

The Teaching in Higher Ed AI resource page is a large collection of diverse resources related to artificial intelligence in higher education

Featured quotes in this episode: 

On curiosity as a starting point for learning

“I think human beings are naturally curious, you know, you just kind of have to spark it and point it in a direction.” - Bonni Stachowiak

On assumptions we carry about teaching and learning

“We’ve really been socialized to believe a lot of wrongheaded things about learning, about relationships, about, and I go back to the writing that I’ve done about productivity.” - Bonni Stachowiak

On the limits of the instructor role

“I failed at that because I couldn’t show up and be everything to everyone. No one can show up and be everything to everyone, but we can cultivate these relationships.” - Bonni Stachowiak

Watch Episode 37 Listen To Episode 37 Request the Activity

About the Hosts

Andrew Everett poses for a photoAndrew Everett is a Faculty & Instructional Developer in the Center for Instructional Innovation (CII) with a focus on video and multimedia production and is the producer of Speaking of Higher Ed. Andrew is also an adjunct instructor in the Department of Social Sciences. After nearly a decade in TV news, Andrew came to Augusta University in 2019 as a video producer for Communications & Marketing before moving to the CII in 2022. Andrew has been awarded numerous Georgia Associated Press awards, an EMMA award from the National Academy of Television Arts & Sciences, and two silver Telly awards for his work on the short film Augusta Gives: Back to the Future and for an educational video for physical therapy students. He also holds Sententia’s Gamification Surveyor Certification (Level 1). Andrew earned a BS in Digital Cinematography from Full Sail University and a Master of Public Administration degree from Augusta University.

 

Arthur Takahashi poses for a photoAs a visual storyteller, Arthur Takahashi has worked in TV, public relations, and now instructional design. In his professional career, he has seen how visuals can touch people, how stories can stick with them for a lifetime and how shared emotional experiences can create a strong bond among them. His work has led him to three Southeast Regional Emmy Awards nominations for promo, documentary, and animation. He has also won a regional Edward R. Murrow Award for hard news, two Georgia Association of Broadcasters awards for best locally-produced program and best use of digital platforms, two Georgia Associated Press Awards for investigative reporting and general reporting, a bronze Telly Award for documentary. As an instructional designer, he also placed first at the 2021 Adobe eLearning Design Awards and won a silver Telly for best use of 2D animation and a silver Telly for an educational video in the health and safety category. Since Arthur joined CII, he has helped create faculty development offerings that have impacted hundreds of AU faculty. He holds the Sententia’s Gamification Surveyor Certification (Level 1) and is a QM-certified APPQMR online facilitator. Arthur has a bachelor’s degree in mass communication, a master’s degree in history and a master’s degree in public administration.

 

Jeff Mastromonico poses for a photoJeff Mastromonico is the Director of Instructional Innovation for CII. Jeff is celebrating his 24th year in higher education and his 14th year with Augusta University. Jeff has a BS in Business Administration, an M.Ed in Educational Technology from USC, a master's certification in gamification and game-based learning, and is currently pursuing a doctorate in Educational Innovation. Jeff has been awarded numerous awards for his work in the design and development of multimedia, e-learning, and game development, including the international Serious Play award and Adobe's Golden E-Learning Award. 

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