Kids University

Program Description

Kids University is building on previous years and designing a new focus moving forward.  Augusta University’s College of Education Kids University has a STEAM (Science, Technology, Engineering, Arts, and Math) emphasis for all students K-7. The curriculum was written and designed by our professors  to challenge students and adopts a problem-solving based  approach to ensure students are engaged in fun, active learning.

Students will work on actual situations our community faces presented by local professionals, companies, university staff, and peers and will learn how to create and design viable solutions.

Morning activities will focus on the academic side of STEAM while afternoon activities will emphasize activity based fine arts. Each week of the camp is designed to stand alone, however student projects build towards a culminating project for the final week of camp.

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For information on fees, cancellations and refunds please visit our registration page


  • Drop-off: 8:00 - 8:30am
  • Program hours: 8:30am - 12:30pm
  • Pick-up time: 12:35 - 12:40pm
  • Enjoy morning academic enrichment courses 
  • Morning snack provided


  • Drop-off: 8:00 - 8:30am
  • Program hours:  8:30am - 5:00 pm
  • Lunch will not be provided
  • Pick-up: 5:00 - 5:15pm
  • Includes academic enrichment morning courses
  • K- 6 rotate through daily art projects, creative play, and cool themes.


  • Early drop off: 7:30 - 8:00 am
  • Program hours:  8:30 - 5:00 pm
  • Late pick up:  5:15 - 6:00 pm 


Week 1: Animals

K-1 & 2-3

These activities will be done with all grade levels, but with differing levels of development. 

Students will explore a variety of Animals and how they adapt to survive in their Habitats.

Using this information, students will engineer/ create a new animal based on a given habitat.

Students will engineer/ design new items which will help an animal in its habitat, or help improve (clean) the ecosystem.

  1. Explore adaptations animals in Arctic (Polar Bears, Penguins), rainforest(boa, frogs, sloth) and Desert (Lizards, Toads, camels) habitats use to survive.
  2. Explore types of bird beaks and test different types of beaks trying to pick up/ catch/ eat different types of food.
  3. Create items for animals
    1. Hammock for a Baby Sloth
    2. Hiking pack for llamas
    3. Igloo for penguins or polar bears

  1. Design a way to protect animals from pollution, poachers, destruction of habitats by people.

Grades 4-5 

Campers will play, paint, build and learn all about our favorite animals from all around the world


  1. Students will explore animals in the Sahara desert and how these animals use adaptations to survive.
  2. Explore the African Elephant
  3. Elephant art project
  4. Explore endangered animals, pick one to research
  5. Create a diorama of an endangered animal rescue sanctuary
  6. Explore the rain forest and animals that live there
  7. Create a rainforest in a box
  8. 3D sculptures of rainforest animals
  9. Explore oceans layers and marine life that live in each layer
  10. Make an ocean in a bottle
  11. Create an ocean mural

Week 2: Aviation

K-1 & 2-3

Students will explore the 4 Forces of Flight: lift, thrust drag and weight and design planes and Newtons law: Where there is an Action(force), there is an equal and opposite reaction (force) They will then use these forces to create parachutes, helicopters, planes, hovers crafts and rockets based on what they learn. They will compete in a Paper Plane challenge where they will redesign planes after test flights keeping in mind what they have learned about the 4 forces.

Books to read: Rosie Revere Engineer, Who were the Wright Brothers?, Who was Amelia Earhart?

  1. Napkin, PingPong & Egg Parachutes All
  2. Toothpick Twirlers  K-1
  3. Straw Rockets K-1
  4. Paper plate hovercarfts All
  5. Paper Fliers Engineer Challenge 2-3
  6. Wright Flight - Paper Airplane Challenge All
  7. Bernolli Principle with paper All
  8. Paper Plate Frisbee All
  9. Sled Kite engineering All
  10. Loop Flyer All

Grades 4-5

Campers will investigate aviation history, including the efforts of Leonardo DaVinci, the Wright Brothers, Amelia Earhart and Neil Armstrong. Using historical information, they will design, create, and construct a space colony and a simple flight machine for space travel.


  1. Using principles of flight, students will construct helicopters of different lengths and widths and test the speed of descent, speed of spin and trajectory of the flight.
  2. Using principles of flight, students will make straw rockets to demonstrate thrust.
  3. Students will design and construct a space colony
  4. Students will design and construct a simple flight machine.
  5. Complete aviation scavenger hunt.----we’ll need computer lab for this
  6. Make balloon rockets and have races
  7. Make paper mache hot air balloons
  8. Science experiment on why warm air rises and cool air sinks
  9. Make paper airplanes and airplane launchers and test the distance traveled
  10. Build simple hovercraft

Week 3: Architecture & Engineering

K-1 & 2-3

Students will explore ancient architecture and how those designs changed society and are still used today.

Students will explore the strength of shapes to build structures which can support weight.

Students will design a structure that can withstand an earthquake.


  1. Based on Greek Columns, students will create a Parthenon that can hold a child.All
  2. Design an Egyptian Pyramid K-1
  3. Create a Ballista & Siege Tower 2-3
  4. Build a Bridge which can support several books using given supplies All
  5. Design a device which a group has to use as a team to stack cups into a tower 2-3
  6. Create the tallest Toothpick tower All
  7. Design the Balloon cars and compete to see whose design can go the fastest and farthest. All
  8. Build a structure on a Jello base to simulate withstanding an earthquake. All
  9. Design an Unsinkable Boat K-1
  10. Design a device which will protect an egg from breaking during an Egg Drop from a 3 story building. All
  11.  Reading the Three Little Pigs: An Architectural Tale And Design a House for the Pigs K-1

Grades 4-5

Campers will explore architecture and design through art and building activities, design challenges and exploration. Campers will also collaborate to design a local community that will strengthen their understanding of and their relationship to the city they live in.


  1. design and build a community out of recyclables
  2. design and make castles out of recyclables
  3. straw tower tennis ball challenge
  4. paper table challenge
  5. Becker art project
  6. Design a dream room in a house
  7. Pipe cleaner structures
  8. Design and build a treehouse
  9. Mary Blair shape collage
  10. Tennis ball lego towers
  11. Marshmallow challenge
  12. Architectural block printing

Week 4: Acting & Artistry

K-1 & 2-3

Using Children’s Literature, students will discover their creativity as they design  and create puppet shows.

Books to read: Three Little Pigs, 5 Little Monkeys Jumping on the Bed, Rhyming Dust Bunnies and The Very Hungry Caterpillar

Students will design and create puppets and  backdrops to retell the stories in K-1.

2-3 will design puppets based on the stories, but create their own script/ puppet show.

Puppets designs will vary: stick, finger, paper bag

Grades 4-5

Using the famous children’s book, The Great Kapok Tree, campers will design costumes, make props, and perform the play.


  1. Students will be introduced to the rainforest
  2. Students will listen to story THE GREAT KAPOK TREE
  3. Students will be assigned to parts from the readers theater.
  4. Students will design and create the set
  5. Students will design and create costumes
  6. Students will perform the readers theatre.


All activities will be held in University Hall and the surrounding Augusta University Summerville Campus. Augusta University Maps