K-1 & 2-3
These activities will be done with all grade levels, but with differing levels of
Students will explore a variety of Animals and how they adapt to survive in their
Using this information, students will engineer/ create a new animal based on a given
Students will engineer/ design new items which will help an animal in its habitat,
or help improve (clean) the ecosystem.
- Explore adaptations animals in Arctic (Polar Bears, Penguins), rainforest(boa, frogs,
sloth) and Desert (Lizards, Toads, camels) habitats use to survive.
- Explore types of bird beaks and test different types of beaks trying to pick up/ catch/
eat different types of food.
- Create items for animals
- Hammock for a Baby Sloth
- Hiking pack for llamas
- Igloo for penguins or polar bears
- Design a way to protect animals from pollution, poachers, destruction of habitats
Campers will play, paint, build and learn all about our favorite animals from all
around the world
- Students will explore animals in the Sahara desert and how these animals use adaptations
- Explore the African Elephant
- Elephant art project
- Explore endangered animals, pick one to research
- Create a diorama of an endangered animal rescue sanctuary
- Explore the rain forest and animals that live there
- Create a rainforest in a box
- 3D sculptures of rainforest animals
- Explore oceans layers and marine life that live in each layer
- Make an ocean in a bottle
- Create an ocean mural
K-1 & 2-3
Students will explore the 4 Forces of Flight: lift, thrust drag and weight and design
planes and Newtons law: Where there is an Action(force), there is an equal and opposite
reaction (force) They will then use these forces to create parachutes, helicopters,
planes, hovers crafts and rockets based on what they learn. They will compete in a
Paper Plane challenge where they will redesign planes after test flights keeping in
mind what they have learned about the 4 forces.
Books to read: Rosie Revere Engineer, Who were the Wright Brothers?, Who was Amelia
- Napkin, PingPong & Egg Parachutes All
- Toothpick Twirlers K-1
- Straw Rockets K-1
- Paper plate hovercarfts All
- Paper Fliers Engineer Challenge 2-3
- Wright Flight - Paper Airplane Challenge All
- Bernolli Principle with paper All
- Paper Plate Frisbee All
- Sled Kite engineering All
- Loop Flyer All
Campers will investigate aviation history, including the efforts of Leonardo DaVinci,
the Wright Brothers, Amelia Earhart and Neil Armstrong. Using historical information,
they will design, create, and construct a space colony and a simple flight machine
for space travel.
- Using principles of flight, students will construct helicopters of different lengths
and widths and test the speed of descent, speed of spin and trajectory of the flight.
- Using principles of flight, students will make straw rockets to demonstrate thrust.
- Students will design and construct a space colony
- Students will design and construct a simple flight machine.
- Complete aviation scavenger hunt.----we’ll need computer lab for this
- Make balloon rockets and have races
- Make paper mache hot air balloons
- Science experiment on why warm air rises and cool air sinks
- Make paper airplanes and airplane launchers and test the distance traveled
- Build simple hovercraft
Week 3: Architecture & Engineering
K-1 & 2-3
Students will explore ancient architecture and how those designs changed society and
are still used today.
Students will explore the strength of shapes to build structures which can support
Students will design a structure that can withstand an earthquake.
- Based on Greek Columns, students will create a Parthenon that can hold a child.All
- Design an Egyptian Pyramid K-1
- Create a Ballista & Siege Tower 2-3
- Build a Bridge which can support several books using given supplies All
- Design a device which a group has to use as a team to stack cups into a tower 2-3
- Create the tallest Toothpick tower All
- Design the Balloon cars and compete to see whose design can go the fastest and farthest.
- Build a structure on a Jello base to simulate withstanding an earthquake. All
- Design an Unsinkable Boat K-1
- Design a device which will protect an egg from breaking during an Egg Drop from a
3 story building. All
- Reading the Three Little Pigs: An Architectural Tale And Design a House for the Pigs
Campers will explore architecture and design through art and building activities,
design challenges and exploration. Campers will also collaborate to design a local
community that will strengthen their understanding of and their relationship to the
city they live in.
- design and build a community out of recyclables
- design and make castles out of recyclables
- straw tower tennis ball challenge
- paper table challenge
- Becker art project
- Design a dream room in a house
- Pipe cleaner structures
- Design and build a treehouse
- Mary Blair shape collage
- Tennis ball lego towers
- Marshmallow challenge
- Architectural block printing
Week 4: Acting & Artistry
Using Children’s Literature, students will discover their creativity as they design
and create puppet shows.
Books to read: Three Little Pigs, 5 Little Monkeys Jumping on the Bed, Rhyming Dust
Bunnies and The Very Hungry Caterpillar
Students will design and create puppets and backdrops to retell the stories in K-1.
2-3 will design puppets based on the stories, but create their own script/ puppet
Puppets designs will vary: stick, finger, paper bag
Using the famous children’s book, The Great Kapok Tree, campers will design costumes,
make props, and perform the play.
- Students will be introduced to the rainforest
- Students will listen to story THE GREAT KAPOK TREE
- Students will be assigned to parts from the readers theater.
- Students will design and create the set
- Students will design and create costumes
- Students will perform the readers theatre.
Children who have completed Kindergarten through seventh grade as of June 2019.
- K-1: Accepting 30 students
- 2-3: Accepting 30 students
- 4-5: Accepting 30 students
- 6-7: Accepting 30 students
KU is building on previous years and designing a new focus moving forward. Augusta
University’s College of Education Kids University has a STEAM (Science, Technology,
Engineering, Arts, and Math) emphasis for all students K-7. The curriculum was written
and designed by our professors to challenge students and adopts a problem-solving
based approach to ensure students are engaged in fun, active learning.
Students will work on actual situations our community faces presented by local professionals,
companies, university staff, and peers and will learn how to create and design viable
Morning activities will focus on the academic side of STEAM while afternoon activities
will emphasize activity based fine arts. Each week of the camp is designed to stand
alone, however student projects build towards a culminating project for the final
week of camp.
Cost per week:
1/2 Day Participation: $130
Full Day Participation: $200
Extended Day Participation: $230
***Walk-ins not accepted***
- Each child MUST be registered separately.
- Each child MUST be registered using a different e-mail address
- RETURNING USERS: Please log in and register using your existing account. If you have trouble accessing your account please contact the registration office
- NEW USERS: Please register using the student/child's name as the "new user", not the parent/guardian. A separate field will be provided for the parent/guardian's name.
- Register each child according to their grade level
- Once the "Registration Type" has been chosen, then the topics/weeks will be available for you to choose. If you/your
child are having trouble choosing between the half-day and full-day option start by
choosing half-day to reserve your child's spot. Later, you can upgrade to the full-day
option, and pay the remaining balance if you choose to do so.
- Payment is due at time of registration. If payment is not made the registration will
REGISTER FOR Grades K-1
Register for Grades 2-3
Register for grades 4-5
Register for grades 6-7
To register for additional weeks, or to modify an already created registration, please
email our registration specialist at firstname.lastname@example.org, with your child’s name, rising grade level, your requested changes included, and
a good number to call you back. You may also email email@example.com with any issues registering your child.
For questions regarding an already existing registration, please email firstname.lastname@example.org or call 706-721-3967.
***Walk-ins not accepted***
- All Kids University participants MUST complete and submit a form packet for each registered child/student within 3
- Incomplete forms will not be accepted.
- If complete forms are not submitted within 3 business days the registration will be cancelled and a refund will be issued. Please contact us if you have any questions or issues
completing your forms.
Download required forms
RETURN YOUR COMPLETED FORMS ONE OF THE FOLLOWING WAYS:
- Scan and email to email@example.com with the subject: KU Forms: Child’s First & Last Name
Mail forms to:
Augusta University Professional and Community Education
1120 15th Street, FI-1066
Augusta, GA 30912
Bring them in person to the Professional and Community Education (PaCE) Office in the Augusta University Alumni Center
919 15th Street
Augusta, GA 30912
**Enter at door facing back parking lot - Please note this door typically remains
locked for safety reasons.
All cancellations are subject to a $75 cancellation fee per child per week.
Last day for a full refund minus cancellation fee is Monday before the start day of
the student/child’s week. NO refunds will be given after that date.
We reserve the right to cancel. If cancellation is necessary, we will notify you to
issue a full refund or to arrange the student/child’s transfer of attendance to another
NO refunds will be given for students dismissed for disciplinary reasons.
All activities will be held in University Hall and the surrounding Augusta University
Summerville Campus. Augusta University Maps